The playable roster at a glance
The playable roster available after the 1.0 launch consists of six major factions and two Rogue alternatives.
The six major factions are the Kin of Sheredyn, Necrophage, Last Lords, Aspects, Tahuks, and Sandshapers.
The two fully playable Rogue Factions are the Order of Zelevas and the Severed Claws.
Choose a faction identity
| Playable faction | Identity and direction |
|---|---|
| Kin of Sheredyn | Approachable human Defenders suited to a fortification-focused direction. |
| Necrophage | Relentless, ravenous swarm Warmongers built around aggressive conquest. |
| Last Lords | An Economic faction focused on producing and consuming Dust to create and heal its population. |
| Aspects | Mostly peaceful machine-and-coral symbiotes connected through the Chorus and following the Diplomats archetype. |
| Tahuks | Ancient desert-scavenger descendants whose Scientists archetype combines technology, faith, and belief in the Sages’ return. |
| Sandshapers | Expansionist master terraformers who claim land and leave desert tiles to strengthen their Wishes and economy. |
| Order of Zelevas | A fully playable Rogue Faction that separated from the Kin of Sheredyn. |
| Severed Claws | A fully playable Rogue Faction that broke from the Matriarch of the Necrophage. |
Rogue and Minor Factions
- Where did the two Rogue Factions come from?
- The Order of Zelevas separated from the Kin of Sheredyn, while the Severed Claws broke from the Matriarch of the Necrophage; both are fully playable.
- Which Minor Factions share the map?
- The fifteen listed Minor Factions are Ametrine, Blackhammers, Consortium, Daughters of Bor, Foundlings, Gorog, Green Scions, Hoy and Ladhran, Hydracorn, Noquensii, Ochlings, Oneiroi, Sollusk, Unseeing Seers, and Xavius.
